- Joined
- Oct 5, 2019
- Messages
- 737
- Points
- 56
• Agents, from a weapon kit perspective, aren't always better than regular troopers or even ARC. You can definitely game the system and get the Westar M5, Bacta Injector, Grappling Hook, and a Health Boost, but not every agent opts for the big money, big butt route. Aside from that Agents can't even acquire the Dual DC-17 Pistols nor do they have as much flexibility or freedom. The only thing that these big-spending Agents have on SF is the Health boost, or potentially the Jetpack and even then it's not like we're a PvP oriented server. We're here to enjoy ourselves and play fun Star Wars shoot game.
• With this in mind, there's no need to cripple them with unnecessary restrictions on ordnance. So what if they pulled out their wallet and gave the server an additional $40, $50, or $60 dollars? They potentially wanted to play with another Class or just support the server while getting a few neat perks. They're still players and they should be able to enjoy piloting an ARC-170, an AT-TE, or picking up a Z6, even if they would be the last pick for such opportunities.
• If Agents don't follow guidelines, there are consequences. Warning them, blacklisting them, etc. Just like troopers. A few bad apples does not define every single person in a group, and the entire group should not be punished due to the actions of a select few individuals.
- The main issue I have with Agents getting regular ordinances is they don't have classes. Whereas a trooper would be theatrically restricted to using a certain ordinance on a certain class, agents don't suffer from that. Leaving you with the possibility of an OOM for example that has a sniper, e5, grapple or jetpack, and a Z-6. I think it's important to draw the line so someone who doesn't have the money or doesn't want to dish it out doesn't feel like they need to purchase an agent.
- When it comes to Agents piloting, I had dealt with problems over and over with them not listening, following the guidelines set, or various issues. It's important to note that agents are a small group of people, so what may seem like a small minority creating the problems, is actually most of the agents. After hearing complaints seeing the issues and them continuing with future agents. I just barred them from getting pilot certs, maybe a little brash, but it wasn't something I wanted to keep dealing with. I am willing to give them a second chance with Helix, I'll just come up with some separate guidelines.
- I've always been under the assumption since I joined the server that Jedi/Agents weren't allowed to get certs but the rules became laxer as time moved on. I've let Jedi get Ground Pilot with certain rules (AT-RT & BARC Speeder Only), but not air pilot as there aren't any ships for them to fly.