In terms of classes, I like the idea of splitting them up kinda how BF2 does it, allows for more organization and the utilization of different items/gadgets while still catering to a certain playstyle.
Like the idea of the other assault classes, but don't see a reason to split up breacher. It's easily one of the most balanced classes right now and in general, there aren't any issues with it. Splitting it up would just make it worse. Though I would like to see some breacher classes that would have a shotgun and SMG, kinda cater to one thing, like having a scattergun but a worse smg, etc. A neat implementation would be some sort of stim shots on the various classes that would add something that would cater more to it. Kinda like the adrenaline stim in BF2.
I like most of this, though I think the idea of Z-7 is cool, it should be put on a different platform instead of Z-6 that got neutered. A decent alternative would be the Clone Minigun, but the model is pretty shit, but something that is not shit is the DC-15LE, and it had the explosive shots. Either that or a reworked a Z-6 that fits the ideals of the sentry and has the ordinance one, be more based on movement or something. Instead of the Grenade launcher class, I would like the see a
mortar class, it would have a lot more utility to it.
I like these, the NT should also have shit no scope aim, to kinda push the fact that it's not a frontline weapon. It would also be cool to have some sort of DMR that is more mid to long-range, like in Halo Reach or the A280CFE in BF2.
Medical is good, except for Guardian, DC-15LE is a shit gun and a pistol was more viable than it. It would be cool to it as more of a passive medical class, meaning use your DPS, but become dedicated support. To go with that some more advanced medical equipment like a grenade launcher that can launch a Bacta Nade farther than you would be able to throw, or one that launches multiple, but with some insane recharge. Another idea could be a medical droid that follows people around for a short period of time.
Combat engineer is kinda weird territory because of Naval Engineers existing, CE would be cool to have an AMMO gonk that gave ammo passively over a certain amount of time, and a max limit per person.
Riot Trooper is a no from me unless DOOM gets it globally on every class.
I actually really like this idea, my only addition would be the Jump Trooper but with a single-use/rechargeable RPG. Similar to Battlefront 2's aerial class, but its downside is it does have quite the movement capabilities.
In terms of weapons, basically, everything listed in the above, with the addition of some simple CIS weapons, E5, E5c, E5s, for OPFOR, PVP if that ever comes back, etc.
- For craftables, it would be pretty neat to have the ability to craft fire groups for weapons, for example, higher damage, but it uses a rarer/more expensive ammo type. Higher ROF but causes the weapon to overheat.
- Charms : ).
- A craftable E-web of sorts would be pretty neat too. Having to craft the different pieces like the power pack, cable, stand, and the actual gun, then have to set it up manually.
- A craftable slicing kit with a max of one in your inventory could also be cool, but there could also be some arbitrary consequences. Craftable grenades, smoke, thermal, shock, etc. Just in limited numbers.
- A craftable auto turret.
- Craftable squad shield and Personal Shield.
- Armor, just a way to craft some armor with a limit of course. Not armor plates from COD though, same idea tho.
In terms of other general things.
- I would love to have the PVP warzone thing we had last year, it was genuinely really fun, and with a somewhat simple dupe, it can be used on any map.
- No move NPC's.
- Those mando jetpack NPCs were made like a year ago but for droids, if they still exist.
- I would also love for each battalion to have their own gimmick, but it's been difficult coming up with realistic ideas for it that aren't completely game-breaking, like DOOM's shield, 187th's jump pack, etc.
- I would like to see some sort of general nerf to Engineer cover, whether it be amount or hp. The idea is fantastic but I find it is too much of a crutch and it can make gameplay stale at points, and having actual "tactics" doesn't matter if you have cover.
Lastly, I saw someone had put something up about Agent certs. As of right now, it's kinda just at the discretion of the Head Trainer. I would prefer them to have their own system to it, but if your paying for an ultimately better class (Some of which are better than ARC classes) there needs to be a severe downside. I've also had issues with Agents just generally not following certain guidelines as tight, hence why I don't allow them to get pilot certs. I just don't see a reason to let them get the certs, the same way Jedi don't.