No battalion buffs, rather lets have class specific buffs

Riddick

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Battalion buffs will remain as an additional bonus along with the role stats.
 

Khilleor

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Engineers arent quite right, the engineers should get the ability to spawn in ships, squad shields and (MAYBE) Orbital Strikes too as they are part of navy, I also believe that the navy should get 215 health but 175 is fine. I would also like engineers to have access to Classes if possible (would assume the health and weapon set of the class but keep the building tools and the ability to spawn ships, etc)


P.S you forgot the repair tool in the engineer list
 
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Evan

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Engineers arent quite right, the engineers should get the ability to spawn in ships, squad shields and (MAYBE) Orbital Strikes too as they are part of navy, I also believe that the navy should get 215 health but 175 is fine. I would also like engineers to have access to Classes if possible (would assume the health and weapon set of the class but keep the building tools and the ability to spawn ships, etc)


P.S you forgot the repair tool in the engineer list
Didnt want to make Engineers too OP. The thing Im focusing on is the need to spread out who can do what so that you dont have certain clones who can do it all.
 

Khilleor

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Didnt want to make Engineers too OP. The thing Im focusing on is the need to spread out who can do what so that you dont have certain clones who can do it all.
As they are part of navy at the very least we should keep the squad shield as spawnable for us and be able to spawn vehicles, the maybe was a no-ish maybe to orbital strike like "I would like orbital strike for us so we can be more SPECIAL but it is not needed"
 

PolandCanIntoSpace

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As they are part of navy at the very least we should keep the squad shield as spawnable for us and be able to spawn vehicles, the maybe was a no-ish maybe to orbital strike like "I would like orbital strike for us so we can be more SPECIAL but it is not needed"
You want an orbital strike? Then agian that is the only way engi s would be good at PvP.
 

Toron

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I like your idea as a whole the only thing I would really disagree with besides whats already been said by forty with the battalion spec is the ammo distribution. Engineers being a subclass to navy and not a Cert makes it very limited to who can give ammo maybe move it to heavies can also give ammo or make have a engineers change to a cert ( I don't really like this idea because of how are hands are full currently with all the head cert trainers.) Finally it would almost be easier to keep it with medics as they are primarily a support role instead of heavies since their job is more on the front line.
 

Evan

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I like your idea as a whole the only thing I would really disagree with besides whats already been said by forty with the battalion spec is the ammo distribution. Engineers being a subclass to navy and not a Cert makes it very limited to who can give ammo maybe move it to heavies can also give ammo or make have a engineers change to a cert ( I don't really like this idea because of how are hands are full currently with all the head cert trainers.) Finally it would almost be easier to keep it with medics as they are primarily a support role instead of heavies since their job is more on the front line.
I just dont like how Medics are healers and ammo dudes. We need to spread out such important tasks. Maybe heavies could be the ammo peeps? Up to Riddick at this point.
 

Stahl

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Evan, listen my sun.

It's fine the way it is, it's not broken, it's something the community has wanted for ages.
It adds an extra layer of uniqueness to the battalion instead of just them being a different colour.

Focus more on the Jedi side of things lad, as I know they need updates at the moment.
 

Toron

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Like I said in my post the downside to that is their job is front line it would be very annoying to deal with someone screaming at you for ammo while you are trying to do your main job. I agree its a lot for medics but as of now it fits them the best out of any other cert. Also if those parachutes get removed Unlucky will kill someone.
 

Evan

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Evan, listen my sun.

It's fine the way it is, it's not broken, it's something the community has wanted for ages.
It adds an extra layer of uniqueness to the battalion instead of just them being a different colour.

Focus more on the Jedi side of things lad, as I know they need updates at the moment.
Bite me Brit. It already got accepted by Riddick. And it provides some much needed diversity.

Like I said in my post the downside to that is their job is front line it would be very annoying to deal with someone screaming at you for ammo while you are trying to do your main job. I agree its a lot for medics but as of now it fits them the best out of any other cert. Also if those parachutes get removed Unlucky will kill someone.
Maybe for rn, but in the future medics should be just medics. Some other class will be responsible for ammo.
 
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