Dark4327
New Member
EDIT 2/1/2021: The information below is outdated and no longer applicable. See my edit on the force powers tier list thread for more info.
Greetings readers, Zenith again with another (less lengthy) post about Jedi things.
This post is actually geared more towards troopers/agents/non-Jedi as the main goal is to explain how the defensive stance works so non-Jedi understand how to play around it. I will also kind of explain my thought process during events so others can try to play around me better, leading to better teamwork and with it higher efficiency when combating droids. Anyways lets begin.
Ever had a moment where you were certain a droid just shot you but you took no damage? The likely answer is that there was a Jedi nearby blocking with defensive stance.
So, how does the defensive stance work?
Put simply, the defensive lightsaber stance allows the user to redirect ONLY blaster fire dealt to other players nearby to the user (not things like explosions, vibroblades, or lightsaber strikes). Instead of a trooper receiving damage from a blaster shot, they instead take no damage and the Jedi blocks the shot with some drain to their stamina based on the damage of the shot in question. I do not have specifics like exact range/radius but I know that it is fairly large. One restriction however is that the Jedi has to be facing the source of the damage in order to redirect it. Meaning that they won't redirect shots from behind them unless they turn around to face that source of damage. Another thing to note is that when a Jedi redirects fire, it is reflected in front of them meaning that a Jedi can redirect fire only to send it into another trooper's back. Defensive also DOES NOT protect armor like TX's and AT-TE's from blaster fire.
Anyways, lets look at a couple examples of this:
The white circle is a clone trooper, the red circle is an enemy droid (we'll say a B2 in this case), and the cyan circle is a Jedi blocking with defensive. In this example the trooper will be receiving no damage from the B2 as the Jedi is redirecting their fire to themselves. This keeps the trooper alive long enough to shoot down the B2. This is a less common example however so lets look at something a bit more practical.
In this example, all units with a white outline are troopers. The unit with a cyan outline and no fill is a Jedi blocking with defensive, the arrow is the direction the Jedi is facing. All units with a cyan fill and white outline are troopers who are being protected by a nearby Jedi's defensive stance. Units with a red fill and a white outline are troopers who are not being protected by a nearby Jedi. Grey lines represent a standard engineer barricade. Red lines represent incoming blaster fire.
One thing you will notice about this example is that a trooper right behind the Jedi is taking fire from a flank and despite being right next to a Jedi is not being protected. This is because the Jedi is not facing the source of incoming damage. If the Jedi were to turn around the flanked trooper would be protected at the cost of all other troopers who were previously being protected now taking unblocked fire from the front.
So how exactly do I personally play Jedi?
Ever since I got a good feel for the defensive stance the way I play Jedi has changed significantly which tends to go as follows. My first thought is to stay mainly near troopers who output high damage (EOD, Heavies with Z-6/Z-7, or CQC) and use defensive to protect them. I mainly sit on force shred as my idle power so I can react to projectiles right away without having to swap to it when its needed, switching to force heal self and force absorb if the situation calls for it. I really don't deviate from this pattern until certain enemies show up (Tri's, AD-SD's, BX's, Magnas). When these enemies do show up, I try to focus on getting them out of they way ASAP so I can move back to protecting our DPS since without them removing big HP threats becomes much harder. While I mainly hover around DPS troopers I will protect other non DPS troopers like medics if they're taking a lot of fire. Another thing I try to do is block for engineers while they set cover up since blaster fire hitting hard cover means less fire hitting troopers which means my stamina drains slower meaning I can block more when we really need it. So in short, I mainly try to act as a tank over anything else during events though Jedi are capable of filling all three roles (Tank, DPS, Healer).
Anyways that's it for this post, while not as long as my last post its still a lengthy one so I don't blame anyone for skimming or skipping some things. Hopefully you learned something here as that's the main thing I was aiming for. Thanks for reading!
Greetings readers, Zenith again with another (less lengthy) post about Jedi things.
This post is actually geared more towards troopers/agents/non-Jedi as the main goal is to explain how the defensive stance works so non-Jedi understand how to play around it. I will also kind of explain my thought process during events so others can try to play around me better, leading to better teamwork and with it higher efficiency when combating droids. Anyways lets begin.
Ever had a moment where you were certain a droid just shot you but you took no damage? The likely answer is that there was a Jedi nearby blocking with defensive stance.
So, how does the defensive stance work?
Put simply, the defensive lightsaber stance allows the user to redirect ONLY blaster fire dealt to other players nearby to the user (not things like explosions, vibroblades, or lightsaber strikes). Instead of a trooper receiving damage from a blaster shot, they instead take no damage and the Jedi blocks the shot with some drain to their stamina based on the damage of the shot in question. I do not have specifics like exact range/radius but I know that it is fairly large. One restriction however is that the Jedi has to be facing the source of the damage in order to redirect it. Meaning that they won't redirect shots from behind them unless they turn around to face that source of damage. Another thing to note is that when a Jedi redirects fire, it is reflected in front of them meaning that a Jedi can redirect fire only to send it into another trooper's back. Defensive also DOES NOT protect armor like TX's and AT-TE's from blaster fire.
Anyways, lets look at a couple examples of this:
The white circle is a clone trooper, the red circle is an enemy droid (we'll say a B2 in this case), and the cyan circle is a Jedi blocking with defensive. In this example the trooper will be receiving no damage from the B2 as the Jedi is redirecting their fire to themselves. This keeps the trooper alive long enough to shoot down the B2. This is a less common example however so lets look at something a bit more practical.
In this example, all units with a white outline are troopers. The unit with a cyan outline and no fill is a Jedi blocking with defensive, the arrow is the direction the Jedi is facing. All units with a cyan fill and white outline are troopers who are being protected by a nearby Jedi's defensive stance. Units with a red fill and a white outline are troopers who are not being protected by a nearby Jedi. Grey lines represent a standard engineer barricade. Red lines represent incoming blaster fire.
One thing you will notice about this example is that a trooper right behind the Jedi is taking fire from a flank and despite being right next to a Jedi is not being protected. This is because the Jedi is not facing the source of incoming damage. If the Jedi were to turn around the flanked trooper would be protected at the cost of all other troopers who were previously being protected now taking unblocked fire from the front.
So how exactly do I personally play Jedi?
Ever since I got a good feel for the defensive stance the way I play Jedi has changed significantly which tends to go as follows. My first thought is to stay mainly near troopers who output high damage (EOD, Heavies with Z-6/Z-7, or CQC) and use defensive to protect them. I mainly sit on force shred as my idle power so I can react to projectiles right away without having to swap to it when its needed, switching to force heal self and force absorb if the situation calls for it. I really don't deviate from this pattern until certain enemies show up (Tri's, AD-SD's, BX's, Magnas). When these enemies do show up, I try to focus on getting them out of they way ASAP so I can move back to protecting our DPS since without them removing big HP threats becomes much harder. While I mainly hover around DPS troopers I will protect other non DPS troopers like medics if they're taking a lot of fire. Another thing I try to do is block for engineers while they set cover up since blaster fire hitting hard cover means less fire hitting troopers which means my stamina drains slower meaning I can block more when we really need it. So in short, I mainly try to act as a tank over anything else during events though Jedi are capable of filling all three roles (Tank, DPS, Healer).
Anyways that's it for this post, while not as long as my last post its still a lengthy one so I don't blame anyone for skimming or skipping some things. Hopefully you learned something here as that's the main thing I was aiming for. Thanks for reading!
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