Insurgency Events

How does this idea sound?

  • Fucking love it.

    Votes: 6 66.7%
  • It's alright.....

    Votes: 1 11.1%
  • IDGAF

    Votes: 0 0.0%
  • I like some aspects but I wouldn't want to play this.

    Votes: 0 0.0%
  • Fucking boring.

    Votes: 2 22.2%

  • Total voters
    9
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Just an idea considering the nature of the Clone Wars, as the Republic is fighting a collective of populaces and planetary governments that wish to secede, you would think that alongside the Droid Army the GAR would also be facing fringe Separatist sympathizers on politically-destabilized worlds.
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Instead of attacking Clones on open ground in large numbers, relying on manpower and firepower to bring down the Republic forces, insurgent groups would rely on targeting weak elements of an army, shock and awe by ambushes, deployment of minefields and/or IEDs, essentially attacking troopers using guerrilla tactics.
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These groups would usually be based near population centers, making it more difficult for conventional armies to engage the guerrillas. This also allows the insurgents to increase their recruiting pool should their enemies prove careless for collateral damage, capitalizing on the increase in sympathy for their cause.
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This will also force Republic forces to change tactics in these areas of operations. Much of their operations will have to do with gaining the support the local government and populace, with a focus on maintaining the peace and order in the region while gaining support for the Republic. However, as the insurgents may have sympathizers within the government and populace, they cannot be relied upon absolutely for aid.

Republic forces should set up an ROE (Rules of Engagement) for identifying targets before shooting, as the militants would likely blend in with civilians. As well, they should be prepared to handle hostile civilians, though this should never have to include lethal force unless they attempt to kill Republic personnel.
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As well, Republic forces should also prepare for sporadic and irregular attacks on bases and facilities, and should send out regular patrols to ensure that the guerrillas don't set up traps or firebases near their own encampments.
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Much of the success of these missions will have to do with the ability to complete objectives with as much efficiency and minimal collateral damage possible. While it won't do to have your troopers just charge an entrenched enemy position and die en masse, it also won't do to have the Fleet bomb the surrounding area in the hopes of eliminating the insurgents.
 
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Otaku

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interesting
but can we apply this to gmod or if I get arma what is the name of that server it looks fun
 
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interesting
but can we apply this to gmod or if I get arma what is the name of that server it looks fun
It SHOULD be possible on GMod I believe, though would be kinda tough to do both in terms of setting everything up and preventing the event from getting absolutely derailed by some minges.

Though were it to be implemented and everything goes relatively smooth, then yeah, it'd be fucking awesome.

As for ArmA, I don't know of any particular servers that do this kind of stuff that don't belong exclusively to a group or Unit, and even then I doubt any of them would actually run any Star Wars-based asymmetrical ops (most either run vanilla or do US Military/Russian Armed Forces, sometimes some other addon-based faction).

I find that it has its own sort of appeal.
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Your ideas are pretty neat, but, remember this is Garry’s mod. There’s always a few who just walk around and do what they want instead of following pinpoint orders, and of course the source engine has it's limits:
Fair enough, I don't expect my suggestion to be implemented on a server-wide scale. Maybe in battalion-specific event server missions? Individual battalions tend to work together better and actually coordinate.
 
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