Cooperation Quests

CosmicOwl

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Big shooting quests that have co-op :)
also semi random enemy generation would be cool or some way of getting harder missions like less hp (for yourself), more enemy health ect. for a larger reward.
Stealth or some sort of Espionage quest would be cool, like focused on not getting noticed by the enemy or some sort of decision making outside of combat like dialog decisions where if you read and remember dialog during the quest you are able to make an informed decision to get a quest success but if not you don't get the quest success. Not only dialog during those quests because then it would be quite easy to remember.
 
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Iken

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Co-op quests aren't possible with the current system but its a possibility down the line.

Random enemy generation would be semi feasible but would be annoying to do, as each NPC has to be setup one by one.

Stealth would only work if you you played along since NPC detection isn't made for it.

There is a few quests with diagloue options and what not in the works, but the NPCs needed for them have to be put in by Riddick.
 

Riddick

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This is stuff I really want to see in but will take time. There's a different quest system in the works but I have 0 clue when it'd be released so in the meantime we have to get creative
 

CosmicOwl

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Speaking of changes or addition, some type of slicing quest would be cool or it could be used a way to space out encounters so the player has time to recoup. Also in terms of maintenance, something akin to the community service, you could give the player a fusion cutter and repair pipes Gonks ect. . Both of these are good ways to also familiarize new players with additions the server has. It would also add more variety (which also brings up a use for quests other than just getting money, it can take other uses like teaching players mechanics).
 
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