Preparing for the Event Server We are making the last steps towards getting the Event Server up and running! What makes our Event Server different to those of other communities? The Event Server will not be used for mass-scale events. Instead, it will be used for smaller-scale action, consisting of a a few squad's worth of troopers. Why are we adding an event server? If you've played an event that hit over 40 players, you're most likely more than familiar with the fact that things can go to hell quite quickly. Usually one officer is placed in command of everybody participating, and must keep dozens of troopers under control. Meanwhile, gamemasters must spawn NPCs to accommodate up to 72 players, and the server itself has to process the NPCs, both custom and native, players, the scripts for TFA weapons, Jedi lightsaber hit detection, vehicles, explosives, squad shields, deployed cover, darkrp jobs & teams, giving players their $5 salary every payday, and more. With this event server, we will be able to run events with the size, quality, and care that you, the players deserve, while still having the freedom of occasionally running mass-scale events that will be planned over a longer period of time to ensure it can handle all 72+ players. THE DOWNSIDES Not everything is perfect, and the event server is no exception. The downsides are: The Crafting Mod is not compatible with MySQL databases yet, so your inventory on the main server will not be synced with your inventory on the event server. The developer has expressed his intent to fix this for V3 of the Crafting Mod. Whitelists, DarkRP Money, and DarkRP Names MIGHT be reset. We may be able to preserve this data. The Bottom Line: This will make everybody's lives much easier and events much, much more enjoyable, and they will no longer interrupt tryouts and training. Instead, they will be able to happen at any time so long as we have gamemasters at the ready.